Mostly Code

Tag: Cocos2d

A Cunning Plan

In this post I’ll try to lay out a shopping list for myself of things that need to be done on this project. I’ll try to order them in a rough priority, but obviously the different aspects are all interconnected, and so how I attack the list my be somewhat different. Collisions Colliding with walls, [...]

The Shape of the Code

Onwards and upwards. I now want to talk about my progress in the code. First and foremost, I needed a 2d engine for the iPhone. After a bit of research, I decided to work with Cocos2d – it seems to be fully featured, has fairly deep documentation, and an active community. So far (at this [...]