Mostly Code

Tag: Game Design

A Cunning Plan

In this post I’ll try to lay out a shopping list for myself of things that need to be done on this project. I’ll try to order them in a rough priority, but obviously the different aspects are all interconnected, and so how I attack the list my be somewhat different. Collisions Colliding with walls, [...]

Touching your (ShadowNinja)Monkey

So, to follow up on the previous post, what progress have I made with ShadowNinjaMonkey (SNM) so far? As there is a fair amount to go into, this will be split over several posts. Control Design To start with, I focussed on designing the combat in more detail. In the original Game Jam prototype this [...]